I would put my character to sleep, queue up several activities, and wake up to find a refreshed - and wiser - character waiting for me. I've run out of energy a few times, but it was almost always timed to my break or when I was going to bed for the night. You can combat monsters, trade, and roleplay as well. The Therian Saga uses an energy pool, but it is not the only source of activity. If you made an MMO and made energy its basic or most important stat, I'd hope that you'd consider the multiple ways people play MMOs. Of course, how a developer integrates the energy pool into a game is the source of the controversy. An energy pool is just a stamina pool hardcore sandbox fans should appreciate that. The truth is that the energy pool mechanic existed before social gaming and was once considered a vital part of gaming. Don't run to the comments section to post about how games have changed and MMOs are nothing like they used to be or to ask me how I can cover such a thing when I call myself a fan of immersion. Let's just get this out of the way: Yes, there is an energy mechanic in this game.
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